Rugby 101

Rugby Union Explained: A Beginner Guide to Laws, Positions and Points

The OVAL Editorial Team · · 11 min read

Rugby looks like chaos for about twenty minutes and then, quite suddenly, it does not. Underneath the pile of bodies there is a small set of rules doing almost all the work, and once you know them the whole game becomes legible. This guide covers everything a new fan or a new player needs: the pitch, the fifteen positions, how points are scored, what actually happens when someone gets tackled, and why the referee keeps pointing at things.

The one rule that explains the rest

You cannot pass the ball forward. Ever. Every pass must travel sideways or backwards, and if it goes forward off a player's hands the referee stops play for a knock-on.

Sit with that for a second, because almost everything strange about rugby follows from it. If you cannot pass forward, then the only ways to move up the field are to run with the ball, or to kick it. And because you have to run into the defence rather than around it, contact is not an unfortunate side effect of the sport — it is the central mechanism.

It also explains the shape of the game. Attackers must stay behind the ball carrier, which is why a rugby backline forms a diagonal line running away from the ball rather than spreading level across the pitch.

The pitch

A rugby pitch is up to 100 metres between the two try lines, with an in-goal area behind each. The lines painted across it are not decoration — each one changes what a team is allowed to do.

FigureThe pitch and its zonesAttack running left to right. The 22-metre lines are the ones that change tactics most.
The pitch and its zonesRugby pitch diagram. A Kick to touch gains ground, B Halfway, C Scoring zone.Own 22Opposition 22AKick to touch gains groundBHalfwayCScoring zone
A
Kick to touch gains ground
B
Halfway
C
Scoring zone

The 22-metre line matters most. Inside your own 22 you may kick the ball directly into touch and the lineout is taken from where it went out, gaining you ground. Outside the 22, a direct kick to touch means the lineout comes back to where you kicked from, so you gain nothing. That one rule shapes where teams choose to play.

The dashed 10-metre lines either side of halfway govern kick-offs: the kick must travel at least ten metres. And the in-goal area behind each try line is where tries are scored — the try line itself counts as part of it.

The fifteen positions

Rugby splits into two units that do genuinely different jobs. Shirts 1 to 8 are the forwards, collectively the pack: they win the ball in the scrum and lineout, and do the heavy close-quarters work. Shirts 9 to 15 are the backs: once the ball is won, they are the ones with space to run into.

The numbers are the positions, worldwide. A 7 in Cardiff does the same job as a 7 in Christchurch. All fifteen positions are broken down here, including a flowchart for which one suits you if you are thinking about playing.

FigureThe two halves of a teamDifferent jobs, different builds, different injuries.
UnitShirtsJobTypically
Forwards1–8Win the ball. Scrum, lineout, ruck, maul, and carrying into contact.Heavier and stronger. Very high contact load, less running in open space.
Backs9–15Use the ball. Decision-making, running lines, kicking, finishing.Faster and lighter. Fewer collisions, but in more open field at higher speed.

How points are scored

There are four ways to score, and they are worth different amounts on purpose — the system is designed to reward carrying the ball over kicking it.

FigureEvery score and what it is worthPoints values under the current laws of rugby union.
5TryGrounding the ball in the in-goal area. The only score you must earn with ball in hand.
2ConversionA kick at goal awarded after a try, taken in line with where the try was scored.
3PenaltyA kick at goal from where a penalty was awarded.
3Drop goalKicked out of hand during open play, and the ball must bounce first.

The detail people miss is that the conversion is taken in line with where the try was grounded. Score under the posts and it is a formality; score in the corner and it becomes a difficult angled kick. That is why you will see a player who could dive in at the corner instead run infield first. Scoring is covered in full here.

What happens when someone is tackled

This is the part that makes no sense from the outside and is the single most useful thing to learn.

A tackle is not a stoppage. The moment a carrier is brought to ground, a sequence begins and it has strict rules. If you understand this sequence, roughly seventy percent of the referee's whistles will suddenly make sense.

FigureTackle to ruck, step by stepAll of this happens in about two seconds, and every step has a law attached.
Tackle to ruck, step by stepFlow diagram. Step 1: The carrier is brought to ground and must immediately release the ball. Step 2: The tackler must release the carrier and roll away from the ball. Step 3: Arriving players must enter through the gate — from behind, not the side. Step 4: Once players from both sides are over the ball on their feet, it is a ruck. Step 5: Nobody may use hands in a ruck. The ball is played backwards with feet..1The carrier is brought to ground and mustimmediately release the ball2The tackler must release the carrier and rollaway from the ball3Arriving players must enter through the gate —from behind, not the side4Once players from both sides are over the ballon their feet, it is a ruckNobody may use hands in a ruck. The ball isplayed backwards with feet.Ball comes out: play continuesBall is stuck: scrum
  1. The carrier is brought to ground and must immediately release the ball
  2. The tackler must release the carrier and roll away from the ball
  3. Arriving players must enter through the gate — from behind, not the side
  4. Once players from both sides are over the ball on their feet, it is a ruck
  5. Nobody may use hands in a ruck. The ball is played backwards with feet. (Ball comes out: play continues / Ball is stuck: scrum)

The exception is the reason the openside flanker exists. Before a ruck forms, a defender who is on their feet and supporting their own weight may reach in and take the ball — the jackal. Once a ruck has formed, that becomes illegal instantly. Half the penalties you see are a referee ruling on whether a ruck had formed yet.

The breakdown is explained in full here, including the difference between a ruck and a maul, which trips up almost everyone.

The set pieces

When play stops, it restarts with one of two set pieces, and both are contests rather than free restarts.

The scrum

Eight players from each side bind together and push against the other eight. The ball is fed into the tunnel between them and the hooker tries to hook it back. Scrums restart play after a knock-on or a forward pass. They are extremely technical and genuinely dangerous when done wrong, which is why the laws require trained front-row players. The scrum, decoded goes through it properly.

The lineout

When the ball goes out of play over the touchline, both packs form two lines and the team throwing in tries to win it — usually by lifting a jumper into the air. The throwing team calls a coded number to tell their own players where the ball is going. That is why you hear shouting. Lineout basics are here.

Eighty minutes, explained

The shape of a match is more predictable than it looks.

FigureHow a match tends to unfoldNot a rule, but a pattern you will see in most competitive games.
How a match tends to unfoldTimeline. 0–20: The arm wrestle. 20–40: The first cracks. 40–60: The reset. 60–80: The bench decides it.0–20The arm wrestleBoth sides test the set piece and kick for territory. Often low-scoringand physical. Teams are finding out whether their scrum holds.20–40The first cracksFatigue starts telling in the pack. Most first-half tries come in thiswindow, usually from a set piece close to the line.40–60The resetAdjustments at half time show up. This is where a coach either fixes theproblem or does not.60–80The bench decides itReplacements, especially the front row, change the game physically. Adisproportionate number of match-winning scores happen here.
0–20
The arm wrestle — Both sides test the set piece and kick for territory. Often low-scoring and physical. Teams are finding out whether their scrum holds.
20–40
The first cracks — Fatigue starts telling in the pack. Most first-half tries come in this window, usually from a set piece close to the line.
40–60
The reset — Adjustments at half time show up. This is where a coach either fixes the problem or does not.
60–80
The bench decides it — Replacements, especially the front row, change the game physically. A disproportionate number of match-winning scores happen here.

The clock runs continuously and only stops for injuries and certain reviews. When the clock reaches 80 the game does not end immediately — play continues until the ball next goes dead. That is why you see desperate phase play after time is up.

Cards, and why rugby is stricter than it looks

A yellow card sends a player off for ten minutes; their team plays with fourteen. A red card removes them for the rest of the match. Rugby has become notably strict about contact with the head, and a tackle that would have been ordinary fifteen years ago is now frequently a card.

The other thing that surprises newcomers is the treatment of the referee. Only the captain speaks to them, players call them sir or by name, and dissent is punished immediately by advancing the penalty ten metres. It is one of the sport's better habits.

You do not need to know the laws to enjoy rugby. You need to know one: nobody can pass it forward. Everything else you can pick up by watching.

What to actually watch

If this is your first match, ignore the ball for a moment and watch these instead.

  1. The space, not the ball. Look at where the defence is thin. Rugby is a game about creating and finding gaps, and you can see the gap open a second before the ball gets there.
  2. The scrum-half. They touch the ball more than anyone. Watching the 9 tells you what a team is trying to do.
  3. Who wins the collision. Not who tackles, but who ends up going forwards. That is the underlying score of the match.
  4. The referee's arms. They are narrating everything. The twenty signals worth learning will get you most of the way.
  5. The bench at 55 minutes. Watch what the replacements change. It is usually the whole story of the last quarter.

If you would rather have a proper first-timer walkthrough, how to watch rugby and actually enjoy it is written for exactly that, and the hundred terms glossary covers the vocabulary.

Common questions

How does rugby union work?

Two teams of fifteen try to ground the ball behind the opposition try line. The ball can never be passed forward, so teams advance by running into contact or by kicking. When a carrier is tackled the ball is contested on the ground at the breakdown, and play restarts from scrums and lineouts when it goes out of play or an error occurs.

How many points is a try in rugby?

Five points. The conversion kick that follows is worth two more, a penalty kick is three, and a drop goal is three.

Why can you not pass forward in rugby?

It is the founding constraint of the sport, and everything else follows from it. Because you cannot pass forward you must run into the defence or kick, which is what makes contact central and gives rugby its distinctive diagonal attacking shape.

How long is a rugby match?

Eighty minutes, in two halves of forty. The clock runs almost continuously and stops only for injuries and some reviews. When time expires, play continues until the ball next goes dead.

What is the difference between a ruck and a maul?

A ruck happens on the ground after a tackle — the ball is on the floor and players may not use hands. A maul happens standing up, when a carrier is held but not brought down and players bind on around them. The ball can be handled in a maul.

What does the referee mean when they say use it?

It means a team has had the ball available at the back of a ruck or maul for long enough and must now play it. If they do not, the referee awards a scrum to the other side.

Is rugby dangerous?

It is a contact sport and injuries do happen. The laws have tightened significantly around head contact, correct tackle technique is coached from the first session, and building neck and shoulder strength before contact measurably helps. Beginners are never put into the front row without specific coaching.